Apparently it was something regarding finances, and Julianna found something in the overseer's office that set her off. Agree to hear one of her stories, and she'll be willing to tell the player what Julianna and Ezra were arguing about. Gilda can be found on the vault's artificial beach behind the showers. He will refer the player to Gilda, the local gossip. He will reveal that Julianna and Ezra had some huge argument in the overseer's office, but he does not know what it was about since he was trying to ignore the commotion. Speaking with Santiago gives the player some Speech checks in which they can convince him they are a fellow art lover. Questioning Keith about the bat found at the murder scene will lead him to claim he's being framed, probably by the artist Santiago. Afterward, Gilda will leave for the beach. If one keeps talking to him about his research, they can eventually learn about the voice modulators which allow them to recreate their original voices.Įntering the McKinney residence will catch the couple apparently discussing the murder and a plan to run away, but it turns out they are just rehearsing lines from a script. Questioning Juliana is rather fruitless, although talking to her husband reveals that he was a lead designer on the Robobrain project, and also the one who convinced everyone to put their brains into the robot bodies. The main characters that will be focused on are Julianna, Santiago and Keith, although one will eventually speak with everyone. The Sole Survivor will then be asked by Maxwell to investigate the fellow Robobrains living in the vault. Upon investigation of the crime scene, a bat, red paint to represent blood and the broken brain incubator will be discovered. The victim of the murder is presented as Ezra Parker, the owner of the hotel. Once done speaking they will be ushered into Vault 118 and escorted to the crime scene. Once out of the elevator, the Sole Survivor will be prompted to speak to a Mister Handy named Maxwell through an intercom which is revealed to be vault door controls. Through this path, they will stumble upon several feral ghouls. She will then proceed to lead one through the hotel and back to an elevator, which is only to be used by the special guests. Upon reaching the location, she will mention that the residents have been rowdy and that she had to get physical with some of them, as they were getting too "handsy." She will then tell the Sole Survivor how the elevator is not working and thus they must take the long way around. Upon confirming, she will then ask the player to follow her as the murder has taken place at Cliff's Edge Hotel. She will then ask them if they are part of law enforcement, mentioning that there has been a terrible murder. Santiago Avida will always stay at the crime scene, Maxwell staying next to him, and all of them not being able to talk to.After one has completed the quest Walk in the Park, while roaming around Far Harbor, the Sole Survivor will be approached by a Miss Nanny named Pearl. I do have a save file where I am standing before the elevator, so that's not a problem for me.īut even after I have gone to that save file, they always end up the same, they were always busy with processing the scripted scene, so its not much of a help. So after finishing the quest make a save before leaving. I can not give an exact console command because the quest ID has the XX value in it which can be different for each person depending on the order they loaded their DLCs.īe vary wary of the vault elevator it has a known endless loading screen issue. If that is too far then you next choice would be exit the vault reset the quest to stage 300 and try again. Your best bet would be to load a save prior to entering the Vault. If all the NPCs are busy it means they are busy trying to process a scripted scene.